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45 w/ Responses

Good concept, but unfortunately...

The first level (the only one I played) drags on for about one minute after the actual song stops. This is a huge loss to your overall score because, after all, it is a rhythm game. You need to do a better job of coordinating notes with music than that if you want to get good scores.
The graphics could also be more engaging. A black background is boring, and doesn't make the game stand out visually.

Other thing is that you need to make a separate Help screen instead of making a scrolling marquee of instructions. People will naturally click Play the moment the game loads, and since it loads fast, they won't realize the existence of the instructions in time. It's good to have instructions there and all, but since there are no other ways to access the instructions after clicking Play, so players have to reload the game to read them. And fast readers will get tired waiting to read all the instructions at the pace of the marquee. BOTTOM LINE: MAKE A HELP PAGE ACCESSIBLE FROM THE MENU.

But the game is an interesting concept, and it's entertaining to try and focus on playing two games at once. You did it well enough that it doesn't become a balancing nightmare.
So between the good and the bad, it's a 2 from me. Fix up some of the problems, and it'll be 4 material.

Damn, this is tough.

But it's a good game, and especially impressive seeing as its your first real game. An innovative concept, but could be better with sound and spruced up graphics. Also, a reset button would be nice, in case players are too impatient waiting for the level to reset itself. Looking forward to your next.

Hexedian responds:

Thanks for the comment; both the in-game instructions and the game description will tell you that the space bar resets the level.

It requires two people at the same keyboard.

If you didn't realize that that would kill your game right off the bat (because no one on Newgrounds actually has a friend outside the internet), then the poorly coordinated controls, the non-panning screen (which makes you feel distant from the action), and the very mediocre graphics should have at least given you some clue. Do some serious tweaking with this game, and hopefully the next time you submit it, it'll be good enough to pass.

...

What can I say? It's Pong. It's been done before. The graphics are less than spectacular, the concept is a rehash in the highest sense, the sound is rather sparse, and it's overall not impressive enough to really be on the portal. Even if it does go through, it will surely be placed in the lower ranks of the portal, where no one will play it. So whether it gets blammed or saved, the end result for your game is necessarily the same.
...
Okay, I think I've depressed you enough for now.

It's a bad idea...

...to make the cursor invisible while inside the window. I'm moving as vertically as I can, but I really can't help making some horizontal movement. So when the cursor goes too far left or right (and you can't tell, because the cursor is invisible), it leaves the window, and easily messes me up when otherwise I'm doing quite well. Anyway, I think the cursor should remain visible at all times so that players know to adjust their mice to keep from messing up gameplay.
Nevertheless, I managed to beat it, and it was an overall amusing game, but I would have liked it a little more if it weren't for this one thing.

GazSmithGames responds:

Thank you and i must admit i noticed this to, but this is the one little bug type thing that i noticed and i thought to myself, "would this game be better with a cursor? or worse?" I beleave that it would be less fun with a cursor and more like a 'mouse collector' if you must.

Thanks for the review.

Instinct to click.

That doesn't translate to instinct to cheat. Some objects are activated by clicking (like the 'Start' and 'Back' buttons), while others are rollover (The green dot to start the maze, which in my defense looks like a button). Many a time I was sent to the beginning of the game because I instinctually clicked on the green dot.
I think this game would be a little better if all interactive objects were used in the same way (i.e. ALL clickable or ALL rollover). Consistency in control is more vital to games than you may expect.

CrossdresserInPink responds:

I've changed it so now to start the maze or level you click the button and also now if you click you won't be sent back.

At least you shouldn't.

Good concept.

Controls could use some tweaking.
Also, don't know if you've noticed, but the use of Times New Roman ANYWHERE in a flash screams either slipshod or lazy (sometimes both). You may want to divert people's impressions of this game away from that.
Also, the choking sound for the death block is pretty unpleasant. You may want to just go with a nice eraser block instead, with a rubout sound or something. Background music would also be nice.

Pretty crappy game if you ask me.

Anything with the word Virus in the title should theoretically involve apocalyptic doom or, failing that, avoid any positive-mood mis en scene. This game may as well have been called "Save the red rubber ball guy from colored sheep and floating toys."
The gameplay itself does nothing to improve the game. Usually, when the lasso to catch the objects must start and end at a single, inconveniently-placed, hotspot, people are going to find the game much more frustrating than it needs to be.
I expect better from ArmorGames, and that's why I give this game a 1/5.

Three things.

1.) Scoring Mechanism.
2.) High Score Table.
3.) Longer Sound Loop.

And you will have a perfect timewaster game.

Ansel responds:

high score table? Yeah, like anyone will ever play this once it leaves the portal :D

This is not a very good game...

Okay, given that you are attempting to make a rhythm-based game, consider the fact that shooting at targets with slow bullets is not a good idea, because the bullet takes a while to reach its target, meaning that the player is forced to not follow the beat, but instead shoot earlier than the beats to hit the targets. Also, the targets seem poorly coordinated with the music. As far as rhythm-based games go, this is fairly below average. 1/5 (sorry).

...

Mitchell Bandes @videogamer0810

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DePaul University

Chicago, IL

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