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142 Game Reviews

47 w/ Responses

Chemistry made fun!

I am confused as to why you posted this as a game, because this is clearly not a game, but an interactive cartoon. Still, kudos to giving science a closer place to our hearts.

Ansel responds:

"game/interactive" is the official distinction. this is interactive, is it not? :P

Oh boy! An incredibly useless application.

Sorry, but this flash not only shows little time and effort to program, but is incredibly useless in its existence. Why, for the life of us, would we want to play with a simulation of one of the most frustrating toys ever to be invented?

GothicJump responds:

Well, why would you take time and effort into your pointless review in which NOBODY CARES! Haha...have a nice day.

I want more!

Stop teasing us. Give us the full game!

MNc99 responds:

Aww, shucks. I haven't made any games before so I had no idea how long this would take. I started this in January, so about 3 months' work went into this. Next production will be >9000, I promise.

M

Tons of glitches

I don't know why, but somehow things always get screwy when I play this game. For example, on the second playthrough, the game said I passed, and then it said I failed. On the third try, I had 2 found bombs by default or something.

Needless to say, it has way too many bugs.

spex13 responds:

I will check that out

It's like Collapse with an extra dimension of fun.

It's a great concept all-around. If you fix these slight problems, it will be even better:

1.) The last layer of blocks never appears. It always ends the level. Instead.

2.) Music, please!

Other than those two things, great job.

OMG learning! run!!!

No geography, and no promotion of education OR SO HELP ME GOD.

Seriously, that was so boring. And what's the challenge if the map is right there for you to see?

Masta12 responds:

ur dumb how can u put the states in the us if the us isnt there

So-so.

Certainly not a groundbreaking game, considering that the last one was very similar to this. Also, you have a big design flaw in that switching between the Simulation and Preferences screens causes the inactive one to be restored to default. For example, if the preferences you choose are somewhat good but not perfect, you have to readjust the preferences all over again when you want to make a minor change. This makes playing slightly clunky. You should probably create variables to store the state of objects on the inactive screen so that you don't have to go through the process of setting things up again.

Foreverkul responds:

Recording settings is a good idea, I'll add this too.

It wasn't fun.

The controls are pretty badly set up. Whenever I forcefully move my mouse to one side (going off the side of the flash) and let the button go, it doesn't register. This makes it way too much of a chore to get off a decent throw.

AAAAAAAGH!!!

This is so incredibly frustrating!!! Why would you put such tight time restrictions to complete each level!? And whenever you die, you have to start all over again!? This is way too unfair to be fun. A good game not only provides decent challenge, but knows when to put a limit to the difficulty. I hereby sentence you to one blamming.

Not particularly good.

I wouldn't even classify this as a game. I would really call this a toy, considering that there is no way to lose the game. Sure, the black balls smack you around, but without any hazards or other ways to prematurely end play (i.e. getting a Game Over) or disrupt progress (i.e. restarting a level), there is no opposition or challenge, and therefore no fun. If you can only win, you can't have fun. Consider that next time.

0019 responds:

I had originally made this game where on the hitest with the black ball you fall into the death sequence. HOWEVER, everybody that had played it stated that it was too dificult. Therefore, this is the EASY version. The hard version is on my DA.

...

Mitchell Bandes @videogamer0810

Age 35, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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