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142 Game Reviews

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No apparent improvements.

And I still think you should make checkpoints to let the player start from the last passed checkpoint instead of the beginning.

Very nicely done!

The physics are nice and simulate air hockey well. The framerate is incredibly smooth, as are the graphics. I like the soft background music. It adds that extra something to the game that gets you in the zone. And a little woo-hoo from Homer Simpson when you win gets you an added humor bonus. Well done. A 4/5.

Passable, but not enjoyable.

I'm really hung up on the poor collision detection. Instead of looking for contact with the actual enemy sprites, the game looks for contact with their bounding boxes. Even when you realize this, you can still mistime your movement and graze the invisible boundary.
Music was also not good. Frankly, that was the worst rendition of Sonic&Knuckles' Sky Sanctuary level music I've ever heard.

GazSmithGames responds:

Sorry to hear that, Thanks for the review.

A lot of problems

First of all, the game doesn't end when you make contact with the ships. It continues as it normally does. Second, you can easily cheat the game and "teleport" by moving your cursor outside the border and back in at a different location.
Third, your ships exhibit no artificial intelligence. For an effective opposition, the ships should attempt to flank you and block your escape routes. It is incredibly easy to round up the ships and keep them in a bundle by simply circling them over and over (I have a gaming mouse, so I can change cursor speeds on the fly).
Fourth, I don't understand why you force the player to hold the "up" key while playing. It doesn't handicap the player whatsoever, so it seems completely pointless.
A lot of work needs to be done to this before it's Newgrounds worthy.

Unacceptably hard.

The difficulty is simply too high from the very start for the game to be any fun at all. I understand that the game is supposed to become easier as you progress, and I would advise against a negative difficulty curve in the future. A good game starts out easy and becomes harder, not the other way around. The opposition should be weak at first, and gradually become harder and harder, at which point upgrades will in fact be warranted. I advise that you completely reformulate the game, because the gameplay is terrible as it is.

meneldil responds:

The game wasn't supposed to become easier. I changed some values a bit and it should be easier at the beginning:P
Thx for review.

I like it, but...

The pipe is so incredibly weak. It makes the game too frustrating to have to go back and eat every single monster that appears in a row above me (otherwise, pretty much instant death). Also, when you lose a level, the pipe reverts to its lowest defense. This may be an incentive not to lose, but when a level is lost, it only makes future retries that much harder. This has made many a game concept go bad. You want to be sure that, if the player is having a difficult time completing a level (i.e., losing), you don't make it harder for the player, because that will only make him frustrated.

One other thing I think you could consider doing is offering more types of upgrades to the player. For example, increasing defense is nice, but also allow the option to increase the speed of the pipe (so that retaliation against the monsters can be swifter), or perhaps buying limited quantities of ammunition.

Thunder-Hawk responds:

Thanks for your tips. In fact, when you play it a bit more, you'll not need to restart any level :)
What kind of amunition? The game was designed to be easily controlled, so I regard dropping boulders as enough additional actions...

Very helpful information.

Of course, I don't like to go out of my way to cheat the system. I prefer to just go about it naturally. Still, I'm sure this information would be invaluable to many members. Good job.

highwatermark responds:

Thanks.

Way too hard.

The enemies come too fast, and the screen isn't nearly tall enough. The slow-down powerdowns come too frequently, and they never lose effect over time. Also, I found that they can compound so that they cause the controls to invert (speed values go from positive to negative, and vice versa). I haven't seen a single powerup except for the fairly useless barrier. I suggest that you take up learning about game design before trying to make a game. You have a decent concept, but you kind of butchered it in the making. I'll give it a 2, but try harder next time.

afrodave responds:

Flash Reviews by videogamer0810:
142 reviews available

Wow, thats a whole lot of cockiness... How do you do it?

One thing I would change

If the player is in the air when fuel runs out, don't let the vehicle explode immediately. Instead, lock the controls and let the vehicle finish on its own before falling to the ground, and then register the combo. If it's enough to pass, then let the player continue. Otherwise, its game over. I was in a high combo and about to advance when the vehicle exploded on me. That was frustrating. So yeah, I'd like this to be changed. Other than that, awesome game

It's just too easy.

The enemies are really easy to avoid and kill. The only challenging part was finding all 20 crystals, but the suicide bombers added very little resistance. I was able to win this single level game too easily.
Good news is, you seem to have mastered the mechanics of a platform flash. You can easily make a better game simply by building off the engine you made and used here.

...

Mitchell Bandes @videogamer0810

Age 35, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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