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I must be insane...

Because I voted a 3 for this.
Either that or I've managed to hypnotize myself into doing your bidding.

Lifes-a-Bitch responds:

You're right, you are insane. I was expecting this to get blammed :S

Education Value: Low.

All this would teach kids is that shooting mutable fruit at tiny, annoying creatures makes them spontaneously disappear and reappear in a different spot... every so often. No collision is detected between fruit and Wiggis unless the fruit comes in contact with their center pixels.
So basically, you would confuse children into thinking that fruit is for throwing, and that it sometimes becomes intangible and phases right through the target.


The gameplay is a little boring, and the cursor controls aren't as accurate or responsive as they could be. But overall, okay.

I beat it. It's pretty good, but could be better.

My suggestion is to add upgrades to your gun in between levels, and not put a limit on the number of levels in a game.

Well I totally saw that coming.

Clicking on Angreh Face gives you the angreh face easter egg shocker, predictably. And of course, I turned my sound down ahead of time. I have to say, even for a "screamer", this is incredibly pathetic. You didn't even attempt to disguise the surprise, and the quality of the flash overall is so terrible, you know that it must be a screamer, since screamers only focus on the shock, never the buildup. And even the angreh face was terribly done.
If it were possible, I'd give you a -1/0.

UnknownFear responds:

Congratulations. You stated the obvious. You do Newgrounds proud.

It's not bad.

The Benny Hill theme in the background really fits the game. And the game itself is delightfully fast-paced and charming. My main concern is that, more times than I can count, either the computer or I missed the ball even though it seemed as though the paddle made direct contact. You may want to look into that.

LegolasFIN responds:

Its because the pad have to be squared, and if i would put pineapple smaller, he would be too small! and soviet is circle so hes harder to fit

The controls stopped responding...

partway into level 1. I think you need to take a look into it. Otherwise, a good game overall, but the glitch takes it below the blam threshold. Just resubmit it when you find and fix the glitch, k? Also, the Q key is not ideal to use in tandem with the ASD buttons, especially when As and Qs come at about the same time. Maybe switch it to ASDF?

brokenjoe responds:

I don't think that's a glitch with the game. I'm not sure what the ideal situation is for controls and I doubt you do. Everyone complains about controls in every game. It works fine though. It really shouldn't be blammed for some weird glitch that only you're getting. I think what happened was that you clicked outside of the game and thus typing into nothing.


This is a musical masterpiece! The game itself could involve a little more input from the player than spacebar mashing, but who cares? The journey is fantastic, and it fits with Paragon's music so well! I'm giving this one all my 5, a rare occurence indeed. You deserve every woot.

Good concept. One suggestion.

The cursor's size is incredibly distracting, and lowers my accuracy overall, because I can't focus on the little red crosshair only. If you could just get rid of everything except the red part of the cursor, that would help make it easier to be accurate with clicking.

Johnny responds:

Will definitely take that into consideration for a sequel. Thanks!

Drums could use some tweaking.

They don't synch up very well with the other instruments. Other than that, a solid submission.

Perry responds:

yeah some of the instruments are great cuz my musician doesnt play all of them as much as the guitar


Mitchell Bandes @videogamer0810

30, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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