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47 Game Reviews w/ Response

All 142 Reviews

Tons of glitches

I don't know why, but somehow things always get screwy when I play this game. For example, on the second playthrough, the game said I passed, and then it said I failed. On the third try, I had 2 found bombs by default or something.

Needless to say, it has way too many bugs.

spex13 responds:

I will check that out

OMG learning! run!!!

No geography, and no promotion of education OR SO HELP ME GOD.

Seriously, that was so boring. And what's the challenge if the map is right there for you to see?

Masta12 responds:

ur dumb how can u put the states in the us if the us isnt there

So-so.

Certainly not a groundbreaking game, considering that the last one was very similar to this. Also, you have a big design flaw in that switching between the Simulation and Preferences screens causes the inactive one to be restored to default. For example, if the preferences you choose are somewhat good but not perfect, you have to readjust the preferences all over again when you want to make a minor change. This makes playing slightly clunky. You should probably create variables to store the state of objects on the inactive screen so that you don't have to go through the process of setting things up again.

Foreverkul responds:

Recording settings is a good idea, I'll add this too.

Not particularly good.

I wouldn't even classify this as a game. I would really call this a toy, considering that there is no way to lose the game. Sure, the black balls smack you around, but without any hazards or other ways to prematurely end play (i.e. getting a Game Over) or disrupt progress (i.e. restarting a level), there is no opposition or challenge, and therefore no fun. If you can only win, you can't have fun. Consider that next time.

0019 responds:

I had originally made this game where on the hitest with the black ball you fall into the death sequence. HOWEVER, everybody that had played it stated that it was too dificult. Therefore, this is the EASY version. The hard version is on my DA.

Pretty good game.

Really nice graphics, although the environments certainly could use work. I liked the music, but it was blatantly obvious as to where the loop began and ended, and that kinda made it hard to listen to. Also, 1 second of the music spilled over into the main menu before stopping abruptly. I think the menu could do with some background music.
Perhaps you could also add the option to allow players to customize the controls on their keyboard if it doesn't suit them.
But other than all that, you have a game with plenty of potential.

ChromeShark responds:

Interesting points about the music. The only solution I can think of to the looping is to have the tracks long enough so the end wouldn't be reached, but that would make the game a huge file size. I tried menu music but it didn't work, maybe I just tried a track that didn't fit. Keyboard customization might be pretty cool. Thanks for the review.

No good.

I didn't like this game. Not only were the graphics bland and the music annoying, but the controls were incredibly clunky. Plus, just the fact that you put a time limit on each play is rather redundant. I don't think you have to worry about people becoming interested (let alone addicted) to this game.

Pandoryk responds:

Ok then... i'll work the graphics to make it much "funky", and for the next step, i guess there will be a life bar (or something like that) so it will stop when the hero dies.
Thanks for the review, i need some bad commentary (but with arguments) like the one you let. :)

Too complicated.

You should at least have an interactive tutorial to let the player learn the ropes. Readable instructions just aren't enough for this kind of game. Plus, I felt that the interface you offered was too confusing, and was littered with unselectable options (due to being a Demo). Maybe if those were removed, it would make the interface cleaner.
As it is, the learning curve is inadequate for a 30-minute game.

Youdagames responds:

All the selection that have to be made will go in reading direction.
Sometimes the mid screen turns on meaning you have to make a selection there. When the action containers colors go green the red button will open and you are able to confirm them.

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Mitchell Bandes @videogamer0810

Age 35, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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