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47 Game Reviews w/ Response

All 142 Reviews

I like it, but...

The pipe is so incredibly weak. It makes the game too frustrating to have to go back and eat every single monster that appears in a row above me (otherwise, pretty much instant death). Also, when you lose a level, the pipe reverts to its lowest defense. This may be an incentive not to lose, but when a level is lost, it only makes future retries that much harder. This has made many a game concept go bad. You want to be sure that, if the player is having a difficult time completing a level (i.e., losing), you don't make it harder for the player, because that will only make him frustrated.

One other thing I think you could consider doing is offering more types of upgrades to the player. For example, increasing defense is nice, but also allow the option to increase the speed of the pipe (so that retaliation against the monsters can be swifter), or perhaps buying limited quantities of ammunition.

Thunder-Hawk responds:

Thanks for your tips. In fact, when you play it a bit more, you'll not need to restart any level :)
What kind of amunition? The game was designed to be easily controlled, so I regard dropping boulders as enough additional actions...

Very helpful information.

Of course, I don't like to go out of my way to cheat the system. I prefer to just go about it naturally. Still, I'm sure this information would be invaluable to many members. Good job.

highwatermark responds:

Thanks.

Way too hard.

The enemies come too fast, and the screen isn't nearly tall enough. The slow-down powerdowns come too frequently, and they never lose effect over time. Also, I found that they can compound so that they cause the controls to invert (speed values go from positive to negative, and vice versa). I haven't seen a single powerup except for the fairly useless barrier. I suggest that you take up learning about game design before trying to make a game. You have a decent concept, but you kind of butchered it in the making. I'll give it a 2, but try harder next time.

afrodave responds:

Flash Reviews by videogamer0810:
142 reviews available

Wow, thats a whole lot of cockiness... How do you do it?

Do you know why this isn't good?

It's because there's no goal to reach, and no way to win or lose. Therefore, it's not actually a game, only a toy, and a boring toy at that. Rather than present an inane objective (i.e. eat burgers and dodge skulls forever), present a specific challenge (e.g. eat as many burgers as possible without touching a single skull, get as many points as possible in a set amount of time). Create a way to lose the game, and suddenly opportunities for winning (i.e. achieving goals) will open up.
Also, adding sound would be nice.
Take it from a Game Design major.

EsMatiCSounDs responds:

yeah, yeah YEAH! this is my first game anywayz

I like the original PacMan. I don't like this.

This PacMan game is much too slow, the ghost AI is pretty stupid (one actually moved away from me while not blue), and the controls are shaky (you can turn towards the walls). This game needs a lot of fixing up before it's ready to be a permanent guest.

Seandadj responds:

well ill take on board all your saying.

Too glitchy.

First off, the battle system could use some work. The big problem I had with it was that Tails was able to attack one last time when Sonic's attack depleted Tails HP fully. It is important that you check the state of both characters after either one finishes their turn. Also, I don't like that Sonic is attacking with a hammer. Rather, he should attack with a spin attack, which has been his signature move since his first game. And I would also like you to add music to the victory screen. Rip off the Final Fantasy fanfare; I don't care, as long as something gets put in.
Secondly, and much more importantly, I would like to point out that I was unable to advance at all through the conversation which takes place after the initial battle. This is an extreme glitch which must be fixed in the next submission.
I sense you have a great idea, but in its current state, it must be blammed. But please resubmit once you've fixed all the bugs.

maddflashDP responds:

I was in such a rush to get this out it was a one man job

I love these kinds of quizzes.

Right now, I'm a little frustrated with finding the answer to the question asking what has 4 fingers and a thumb. But otherwise, great job. There are two glitches, however. When the blood starts running down (when you lose all your lives), if it is a timed question and the timer runs out before the "Loser!" message appears, the game freezes. Similarly, clicking on a wrong letter in a spelling question while the blood is coming down causes it to freeze as well. I think I can deduce that the conditional statement which checks to run the losing sequence is something like (lives = 0). It should, in fact, be (lives <= 0) so that such a problem would be averted. Hey, just fix that glitch and everything would be awesome.

(But, you know, if you could give me a hint to that question I mentioned earlier, that would be awesomer.)

SAGER89 responds:

Okay Thanx for the killer review....
ABout that riddle. You wear it, it covers your fingers and thumbs. You wear it when it gets cold or if your in a lab. Good enough for ya !!!!

Chemistry made fun!

I am confused as to why you posted this as a game, because this is clearly not a game, but an interactive cartoon. Still, kudos to giving science a closer place to our hearts.

Ansel responds:

"game/interactive" is the official distinction. this is interactive, is it not? :P

Oh boy! An incredibly useless application.

Sorry, but this flash not only shows little time and effort to program, but is incredibly useless in its existence. Why, for the life of us, would we want to play with a simulation of one of the most frustrating toys ever to be invented?

GothicJump responds:

Well, why would you take time and effort into your pointless review in which NOBODY CARES! Haha...have a nice day.

I want more!

Stop teasing us. Give us the full game!

MNc99 responds:

Aww, shucks. I haven't made any games before so I had no idea how long this would take. I started this in January, so about 3 months' work went into this. Next production will be >9000, I promise.

M

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Mitchell Bandes @videogamer0810

Age 35, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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