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142 Game Reviews

47 w/ Responses

Not bad.

The event music plays every time the player changes to the first background. Try setting the event music to play one frame before the first background is called up.

Wow, not bad.

You managed to make a very challenging game in under three days, and it's actually fun to play. The instructions could be organized a little better, but otherwise, it's a nice game.

Ugh, that voice is creepy.

I know you said that this is the final version, but I really think you should do another version. This time, leave the voice out, and reorganize the order of the pages. In particular, make Basic Start-Up the first or second page.

What I would really like to see, though, is a flash which simulates Newgrounds.com and walks new users through interactive tutorials, showing things such as how to find the under judgement flashes, what each section does of the portral represents, etc.

So...

What exactly is the point of this keyboard? It seems to be pretty redundant in its existance. Plus, you can actually go to the main site and buy a FULL version of this keyboard for 5 bucks? Seriously, WTF???

Then again, I've seen stranger things.

It's kinda fun to watch him die.

But the game itself is not so fun to play. There's often not enough time or guesses for you to get the word, so it may be impossible to get more than 2 in a row (unless you have the entire list of words used by this game at hand).

It's a pretty below-average imitation.

The controls are clunky, the sprite animation is choppy, the number and speed of enemies is truly overwhelming, and the addition of bombs is just a cheap shot. Overall, not a fun experience.

Well, Matthew, let me level with you.

Unless you seriously amp up the graphics, get a better soundtrack, and add at least 90 more questions, this will be no competition for the Impossible Quiz series.

Two things.

1.) The amount the multiplier fills by is too little and the rate at which it drains is too fast to build up anything.
2.) The timer needs to speed up to increase the difficulty over time.

knugen responds:

Thanks for those pointers, due to the contest I didn't really have time to make that much testing. I made some balancing in an update, but now the multiplier seems to drain too slowly :/

I will make sure to fix this up, not that many people will play it here on Newgrounds anymore since it didn't get any awards, but before releasing it to other sites.

Awesome.

Not too easy, but not too hard. I managed to beat the boss on my first try without taking any noticable damage; of course, the lesser enemies managed to whittle me down to a mere fraction of my health, so I'm not complaining. The difficulty level is perfect, the coordination with the music is awesome (it reminds me of another flash that revolved around that song), and the entire package is overall great. I'm only giving this a 4/5, however, because there's little to no replay value. A high score table may fix that, though.

Okay, I suppose.

A few problems though.
1.) The ball retains the same vertical speed no matter what angle it's hit at, so the total speed (horizontal speed factored in) is faster the more at an angle the ball is hit at.
2.) Graphics may be difficult for you now, but at least pick out better colors than what I'm seeing here. Red, Yellow, Green, Blue, and Purple would have looked better.
3.) MOAR LEVELS.

...

Mitchell Bandes @videogamer0810

Age 35, Male

College Student

DePaul University

Chicago, IL

Joined on 3/21/07

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