videogamer0810

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videogamer0810

Age/Gender: 21, Male
Location: Chicago, IL
Job: College Student

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Newgrounds Stats

Sign-Up Date:
3/21/07

Level: 21
Aura: Neutral

Rank: Police Captain
Blams: 921
Saves: 1,357
Rank #: 2,937

Whistle Status: Bronze

Exp. Points: 4,540 / 4,900
Exp. Rank #: 4,836
Voting Pow.: 6.26 votes

BBS Posts: 6,014 (5.88 per day)
Flash Reviews: 336
Music Reviews: 48
Trophies: 0
Stickers: 0

Latest Flash Reviews

336 Reviews | 131 w/ Responses

Score: 6
Crunchdown

"I'm not big on this game."

submission: Crunchdown
date: October 10, 2008

The overall concept is cool, sort of a Kirby For Adults game. But this game is riddled with enough flaws to keep me from really enjoying it.

1.) The perspective makes combat a pain. Whether it's trying to pick up a weapon, trying to run around the enemy without getting hit, the difficulty of properly guesstimating how far up and down to run causes quite a bit of frustration.

2.) Picking Up Weapons. Like I said before, picking up weapons is difficult. Not only that, but you never tell us that you CAN pick up weapons, or how to do it. So for a while, I assumed that they were just there for decoration, as I failed to pick them up when I tried. (You have to press A when you're standing right on top of a weapon.)

3.) Using Weapons. It feels like a generic feature in contrast to the aforementioned Kirby-style gameplay. It also feels slapped on, given the lack of instructions for picking up weapons. Besides that, weapons, no matter their shape or size, don't change your fighting style or range. Unfortunately, using weapons is necessary at many points in the game.

4.) Not enough edibles. Or rather, not everything is edible. It's not like there are more subtle edibles which blend in with the scenery but provide better powerups. You can't eat a loose brick from the wall and spit bricks at opponents. You should give the player opportunities to feel clever, like eating bullets and shooting them back.

Those are the major points. Again, the concept is great, and the story is humorous, but the overall execution leaves a lot to be desired.

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Score: 8
< lightBot >

"I do enjoy these types of games."

submission: < lightBot >
date: September 18, 2008

This is no exception. Excellent use of the 3rd dimension, good graphics, and good choice of BGM. The only complaint I have is that it's too short.

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Score: 9
The 1-up Pursuit

"I admit I was skeptical at first..."

submission: The 1-up Pursuit
date: September 17, 2008

But it turned out to be a great flash. What made it hard for me to review this objectively was the fact that I had viewed JonBro's flash several times before, and had it fresh in my mind.

But I digress.

This was very well done, and despite having the same plot, you had a completely different storytelling style. Whereas JonBro did a montage, you had one run with many events. Personally, I preferred the montage, which removed the limitations on action that you set for yourself by doing one run, but you still managed to make it funny and interesting.

I can say that you did a better job than JonBro on the ending. While his was very similar to the original flash (angry face and kick off cliff), you did something very different, and the ending (I won't spoil it) was hilariously ironic.

But, ultimately, when you look past the similarities, comparing your flash and JonBro's flash is like comparing apples and oranges. You each went your own direction, and each created hilarious and re-watchable flashes. To say whose was better would be nearly impossible for me.

Rest assured you did an excellent job.

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Latest Audio Reviews

48 Reviews | 16 w/ Responses

Score: 8
[DjBjra] - Valley of the Wind

"Excellent."

date: August 19, 2009

The melody and the instruments come together to make a soothing yet energetic song which I'll listen to again and again.

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Score: 3
Battle Piano Loop

"Nothing exciting."

submission: Battle Piano Loop
date: August 19, 2009

I'm not particularly thrilled about this song. The piano voice you used sounds very generic, which is fine if you're only concerned about making a really catchy melody. The problem is, the tune sounds very unexciting and generic. And it definitely doesn't sound like it would be a battle theme. Overall, the song makes almost no impression on me. If I were to suggest an improvement, it would be to come up with some distinct tune which can hold its own for 2 minutes. Failing that, you could just use more instruments.

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Score: 9
Lunatic Moon (Final Fantasy 7)

"Excellent work."

date: August 19, 2009

I loved this song ever since I first heard it in Voices of the Lifestream. It still stands out among the tracks as one of the best. I'm glad you have an account here; it makes it easy for me to keep up to date on your music.

About the score, don't worry, I almost never give out 10s (at least, not anymore).

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