videogamer0810

Age/Gender: 21, Male
Location: Chicago, IL
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3/21/07

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Flash Reviews: 336
Music Reviews: 48
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All Flash Reviews

336 Reviews | 131 w/ Responses

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Score: 6
Crunchdown

"I'm not big on this game."

submission: Crunchdown
date: October 10, 2008

The overall concept is cool, sort of a Kirby For Adults game. But this game is riddled with enough flaws to keep me from really enjoying it.

1.) The perspective makes combat a pain. Whether it's trying to pick up a weapon, trying to run around the enemy without getting hit, the difficulty of properly guesstimating how far up and down to run causes quite a bit of frustration.

2.) Picking Up Weapons. Like I said before, picking up weapons is difficult. Not only that, but you never tell us that you CAN pick up weapons, or how to do it. So for a while, I assumed that they were just there for decoration, as I failed to pick them up when I tried. (You have to press A when you're standing right on top of a weapon.)

3.) Using Weapons. It feels like a generic feature in contrast to the aforementioned Kirby-style gameplay. It also feels slapped on, given the lack of instructions for picking up weapons. Besides that, weapons, no matter their shape or size, don't change your fighting style or range. Unfortunately, using weapons is necessary at many points in the game.

4.) Not enough edibles. Or rather, not everything is edible. It's not like there are more subtle edibles which blend in with the scenery but provide better powerups. You can't eat a loose brick from the wall and spit bricks at opponents. You should give the player opportunities to feel clever, like eating bullets and shooting them back.

Those are the major points. Again, the concept is great, and the story is humorous, but the overall execution leaves a lot to be desired.

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Score: 8
< lightBot >

"I do enjoy these types of games."

submission: < lightBot >
date: September 18, 2008

This is no exception. Excellent use of the 3rd dimension, good graphics, and good choice of BGM. The only complaint I have is that it's too short.

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Score: 9
The 1-up Pursuit

"I admit I was skeptical at first..."

submission: The 1-up Pursuit
date: September 17, 2008

But it turned out to be a great flash. What made it hard for me to review this objectively was the fact that I had viewed JonBro's flash several times before, and had it fresh in my mind.

But I digress.

This was very well done, and despite having the same plot, you had a completely different storytelling style. Whereas JonBro did a montage, you had one run with many events. Personally, I preferred the montage, which removed the limitations on action that you set for yourself by doing one run, but you still managed to make it funny and interesting.

I can say that you did a better job than JonBro on the ending. While his was very similar to the original flash (angry face and kick off cliff), you did something very different, and the ending (I won't spoil it) was hilariously ironic.

But, ultimately, when you look past the similarities, comparing your flash and JonBro's flash is like comparing apples and oranges. You each went your own direction, and each created hilarious and re-watchable flashes. To say whose was better would be nearly impossible for me.

Rest assured you did an excellent job.

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Score: 1
This Flash Is Gone

"Pretty much unplayable."

submission: This Flash Is Gone
date: August 10, 2008

The ball bounces way too high, and it's impossible to kick it back up coming down without superhuman reaction time.

August 10, 2008

Author's Response:

tell that to the other people

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Score: 2
puppy adventure

"Cute pictures, terrible game."

submission: puppy adventure
date: August 4, 2008

Make the game larger. Most adventures end with one choice, and the consequences are often arbitrary.

And of course, don't use pictures of your dogs for an adventure game. It doesn't match.

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Score: 9
Bubble Tanks 2

"Very addicting."

submission: Bubble Tanks 2
date: August 4, 2008

Since it's obvious how well-designed and generally awesome this game is, I'm just going to skip ahead to what needs to be improved:

1.) Allow players to change their upgrade if they get downgraded. For example, if the player upgrades to a Fighter 1, and then loses that upgrade from being damaged, when the player collects enough bubbles to re-reach the upgrade checkpoint, he should be allowed to upgrade to Balanced 1 or Heavy 1.
This way, if a player chooses an upgrade that is too hard for them to use, they can lose the upgrade and pick a form better suited for their style of play.

2.) Add an in-game guidance system. The map is handy, no doubt, but using it is a bit inconvenient. The player should not have to re-enter the menu screen every 3 bubble fields to check where he's been. Instead, in the game screen, there should be arrows pointing to the nearest bubble field(s) with enemies. Then the player can simply go wherever the arrows point, making the game even more casual.

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Score: 3
Subway Mayhem

"The controls suck ass."

submission: Subway Mayhem
date: August 2, 2008

I know it's not what you want to hear, but it's true.

The tank controls are just not suited for this kind of game. It dampens the whole submission, I'm afraid.

Resubmit this using up-down-left-right movement with the WASD keys, and aiming with the cursor. It would work a lot better.

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Score: 9
One Level Game: Hardcore

"It was actually a little too easy."

date: August 1, 2008

Once you figure out that you should keep your fingers off the up and down keys until about 2/3 in, the only hard part left is the rising blood trap. It only took me about 10 tries to be successful.

So good job, but try to add just a little more challenge next time.

...mmm... donut.... nom nom nom nom...

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Score: 9
Do you have a waffle

"Awesome animation!!! but..."

date: July 31, 2008

This is an awesome animation, but I wish you wouldn't have added that waffle sex scene at the end. Granted, it is funny, but not as funny as most of the other scenes, which rely on absurdity and surreality rather than crude humor. In fact, it just feels like it doesn't belong.

Also, because of that scene, I can't share it with the rest of my family because of that one scene.

If possible, could you submit a version of this flash with a G-rated replacement scene? It would make your flash accessible to a wider audience.

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Score: 6
: Door Holding :

"Foamy's rants are humorous."

submission: : Door Holding :
date: July 23, 2008

But given how there's barely any animation to be seen, it would seem more fitting if he were a star on the audio portal. I say, save server space, and just submit the audio alone. That's the only element that makes the Foamy series so popular, anyway.

Or, you could take some time to work on your animation skills. For starters, give him a mouth. And add some moving backgrounds as he paces back and forth. Try to make it visually appealing.

Either way, the fact that Foamy flashes have little in the way of animation leads me to give you an average score. Many flash artists can pull this kind of stuff off easily and, with a little more effort, better. It's time to up your game.

OH LOOK I HAVE AN OPINION! LET'S ALL RATE MY REVIEW USELESS BECAUSE YOU DON'T AGREE WITH ME!

(Hey, Foamy should do a rant on that.)

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